A few projects I've worked on recently
Custom crate plugin with 4 custom unique 3D item animations. Animation consists of items rotating within a specific shape e. g. circle for regular animation or heart for a valentine crate. Plugin searches for named armor stands in the lobby and adjusts the crate locations and the animation yaw according to those armor stands. Crate keys are unduplicatable as they have unique ids. Plugin also has support for limited items - some items canβt drop more than the specified amount of times from the crates
Immersive dungeon regions where players can encounter unique entities and bosses and fight them with custom weapons. These dungeons offer an engaging experience, starting with the spawning of custom mobs that drop fragments necessary to summon a boss. Upon defeating the boss, players are rewarded based on the damage they dealt. To enhance gameplay, I incorporated leveling system - players gain experience by eliminating mobs and dealing damage to dungeon bosses. As they progress through levels, they unlock access to new dungeons and gain special rewards.
Event core with robust API to simplify game creation and make everything very configurable. Throughout my work, I developed 26 game modes. The system includes a lobby plugin that allows the creation of new event servers in-game, allows players to connect to events, and also announces event launches. Furthermore, the games are managed through the proxy plugin and redis. The proxy plugin is also responsible for creating new server instances on Pterodactyl from event templates and deleting them when the game is over
Unique minigame played by about 100 concurrent players at its peaks. Minigame is designed around four teams, each with its own nexus that must be destroyed to prevent players from respawning. To enhance gameplay diversity, I created 18 kits, each offering unique abilities. Moreover, I developed bosses, providing players with opportunities to acquire various items from defeating them. Additionally, I implemented a quest system.
Supply & Demand Marketplace where players can place buy and sell orders for predefined items, similar to the stock exchange. The plugin has inβgame customization, cross-server synchronization without the need for a proxy plugin, categories with pagination and product searching, and support for instant buying or selling
Plugin to synchronize players and data across multiple server instances. Due to limitations in premade plugins that lacked database support and multi-instanced game mode capabilities, I created addons for these plugins, storing their data in MongoDB or MySQL and real-time synchronization for plugins like ChatGames through Redis
Ratings I received from my clients
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